Independent Project: Hearth HeartAfter taking several HCI classes at Stanford, I found myself wanting to put what I had learned to the test and to continue to learn and…Mar 24, 2021Mar 24, 2021
Published inMail ArtWeek 1: Stamp it to meWhen I think about stamps, I think about the mechanical aspect of it, of the force that imprints the design. Especially with homemade…Jan 21, 2021Jan 21, 2021
Published inGame Design FundamentalsCritical Play: Pokémon Mystery Dungeon: Explorers of SkyBeing a widely popular franchise with successful worldbuilding, Pokémon has managed to evoke many meaningful connections with its digital…Nov 17, 2020Nov 17, 2020
Published inGame Design FundamentalsCritical Play: Theme only gamesDipping into the world of match three, I played the themed games Dots and Cat Condo. Dots is marketed as a zen-type puzzle game, while Cat…Nov 10, 2020Nov 10, 2020
Published inGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesNov 3, 2020Nov 3, 2020
Published inGame Design FundamentalsCritical Play (pt. 2): AI: The Somnium FilesPSYNCIN’ IN THE MaiN mechanics of AITSF’s puzzlesOct 31, 2020Oct 31, 2020